# While ACN E1.31 defines that you should send the UDP messages as multicast with destination depending on the universe number. Default is 50ms, which is 20 packets per second. # Delay between UDP messages, defined in milliseconds. # sACN defines 64000 possible universes you can broadcast in. Which is DMX512 wrapped in an UDP protocol. You need the above application to connect sACN with you uDMX device. Note that sACN hasn't been tested with any hardware. I'll leave the call there, but I'll just don't bail if the connected function returns false.Īlternatively, you could also try the sACN support from EE in combination with:
I still hope that could work so that it could be possible to have a basic lights installation for EE for less than 50€ (if it will work, i promise you I will write a wiki to resume the installation hardware and software :) ) UDMX_Connected = (bool _stdcall (*)())GetProcAddress(UDMX_dll, "Connected") So, could you please delete the connected function so that I could test (I think for a last time) this interface ? Why it does not work with EE, I don't know. I think that Connected function is not usefull too. So, If it's feasible to call an exe, it could be functionnal, but I don't know if it is a good solution.
I succeed to use the uDMX.exe to configure channel and values. I try to use the function in the dll : configure seems work, ChannelSet I don't sure. I can confirm that the function info is not in the dll. Thanks again for your work and modification, I will continue to search from how the problem append, and if you have some advices, don't hesitate !Īfter a lot of experiments and web research, I don't progress as I would : So the game is connected with the device !! (I tested to use VirtualOutputDevice and, as expected, the light device does not react). If there is not light, I just see a flash if I program a light before, the light blink during the game. This log is the same whatever if I connect the device or not.īut, the most interesting part : the light device reacts when I launch the game. COM1 - the connected function return a False value and "think" that the device is not connected. Hardware subsystem initialized with: 0 channels
uDMX.dll reported device is not connected. Thanks for the commit, I just test it, and. If you have some advice to help me, it will be very nice. I don't understand if I forget something : another software, different device name or port location ? Here is the beginning of my hardware.ini :Īs you can see, I test each of this port, without any success. Windows says me that the port seems to be \Device\USBPDO-8 : My OS is windows 7, and uDMX is correctly installed.
A light device :Īfter some tests (and after download maybe 100 software.), I only succed to control my light device with their own software : Freestytle.